The largest trait Xeric inherited is its crafting system best way to make money in runescape mobile. Unlike with dungeoneering, players may bring whatever equipment and items they want into the raid. But they'll inevitably run out of supplies, usually well before even reaching Olm. At that stage, players need to restock mid-raid using the resources around them.
Instead, Xeric allows players proficient in particular abilities --hunting, fishing, herblore, farming and so on--to contribute to the party by preparing supplies.
You might not be a designated healer, but if you have the maximum herblore in your team, you're likely to craft the top potions. The same goes for farming the herbs to create those potions, or catching the best fish for a skilled cook to prepare. Xeric is virtually impossible without amassing these raid-specific tools, so by proxy, you'll still wind up healing or buffing your teammates. This raid is not about the skills on your hotbar or the stats on your own armor; it's about what you have done with your personality, the skills you have learned and leveled. This frames an elegant way to one of Runescape's central limitations with respect to raiding, and it strengthens that Xeric is high-level content while penalizing, instead of intimidating, low-level players.
"So a lot of Runescape is all about achieving goals," Charles explained. "As much as it may be a goal to achieve level 99 woodcutting, what raids has done for us is granted an aspirational goal that is real content to attain and then have fun with. We have this system which we believe players are having a good deal of fun with, and they want to try to reach that to achieve that better money-making method or just to enjoy it.
"It gives you an real reason to say This Website,'I want to receive 90 fishing--so I will receive the very best fish in raids.' It's quite complementary to the remainder of game," he added. Making the concept of how end-game PvE work within Old School has been a massive portion of Xeric's development. Having depended on modular layout and skill-dependent challenges--some of which have been cut for the sake of releasing Xeric in the beginning of 2017--that the team moved onto designing supervisors. To help construct the depth and difficulty expected of a raid experience, the team leveraged the flexibility of Runescape's gamers to work around the limits of the game.