From its low-poly images to its point-and-click interface, RuneScape gold is about as barebones as it gets, but simplicity is not necessarily a terrible thing. It is about boosting your account by reaching the end lines you set for yourself, whether that is earning enough cash to purchase a costly thing or training a skill to 99. You decide exactly what you want to do, and also with every landmark you strike, you unlock new things to do. It is a hugely engrossing cycle for the ideal sort of player, but it is not always an enjoyable one.
To do this, I'd need to finish dozens of other quests and instruct multiple skills to adequate levels, making it a great way to see a great deal of the game in a brief while. For new players, it is also the best means to learn the way Runescape handles quests.
There's no defined campaign or main storyline in Runescape. Instead, its world is fleshed out through quests which are structured like stories. Runescape's quests are not disposable tasks such as the fetch quests you pick up from random NPCs in several MMOs--at least, most of them are not. They're loaded with branching dialogue, unique puzzles and endearingly janky cutscenes.
In 1 quest, by building a study tower I unwittingly helped a lot of researchers create a homunculus,cheap OSRS gold and then I had to calm the confused, malformed being I'd helped produce. In another, I discovered a fraudulent plague a king had used to quarantine half his kingdom in order to cover some demonic transactions. Recipe for Disaster is all about rescuing committee members by the Culinaromancer, a powerful food magician, by feeding them their preferred dish.